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October 19, 2013
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Union Defender mech - 44 by LMorse Union Defender mech - 44 by LMorse
finally made a first one tonight with this sculpt


all my sketches/studies/art/values/vehicles and other zbrush sculpt here : sketchbasemorse.blogspot.fr/
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:iconcatalanomedia:
CatalanoMedia Featured By Owner Nov 13, 2013  Professional Digital Artist
Wow. Is this rendered in keyshot?
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:iconlmorse:
LMorse Featured By Owner Nov 14, 2013  Professional Digital Artist
yes rendered in keyshot with hdri, all scratch detail or texture are made in post process in photoshop
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:iconcatalanomedia:
CatalanoMedia Featured By Owner Nov 14, 2013  Professional Digital Artist
:thumbsup:
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:iconfrodo23:
Frodo23 Featured By Owner Oct 21, 2013  Student Artist
is this real ? 
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:iconlmorse:
LMorse Featured By Owner Nov 2, 2013  Professional Digital Artist
soon! ;)
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:iconsethabercromby:
SethAbercromby Featured By Owner Oct 19, 2013
Very interesting design but I fear the leg structure wouldn't be able to carry the Mech if it were functioning in a world with about current-level technology. The weight distribution is much more difficult because you have 2 leg actuators instead of one (there's a lot of lever force on the middle piece which might cause an actuator to snap under the pressure) and the legs look like they can barely carry half of the Mechs weight, let alone all of it when doing a step. However, even if the legs were able to carry the weight, the hip actuator connecting leg and body looks like it could snap off under pressure of just a few steps. It's too long and looks too weak to withstand the lever force of the body trying to move downwards and the leg attempting to push it back up.

Sorry if this sounds a lot like nitpicking but being a Mech enthusiast myself I kinda started to think about stuff like weight distribution and other things. I recommend taking a look at the BattleTech/MechWarrior designs (especially light 'Mechs because that's the closest to what you're going for here (still about twice as heavy but you get the idea)). The legs are intended to being able to carry weights almost twice of the 'Mechs to withstand the high forces they will be exposed to in combat. Some look more believable then others but you generally get a good idea of the machines being designed and intended for actual and prolonged combat situations.

Okay, pseudo science bullshit over, you've made a great design which still deserves all the respect it gets, have a nice day ^^'
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:iconlmorse:
LMorse Featured By Owner Oct 20, 2013  Professional Digital Artist
Thanks a lot for this great comment, i am really agree with you, i have lot of trouble when doing the leg structure and the hip, i past away just to work the entire mech because my brain enter into fire but yeah it could be really  better than that, i'm not as good on mechanical theory than making drawing or 3d stuff... i need to learn more technical/mecanical things to add realism inside next work for sure! you are very welcome!
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:iconsilverlion:
Silverlion Featured By Owner Oct 19, 2013
Nice. Not sure about the "No Human" Shield in front--what would it stop beyond things the armor already does? Still very awesome.
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:iconlmorse:
LMorse Featured By Owner Oct 20, 2013  Professional Digital Artist
thanks! the shield are just a supplement to protect some part of the mech from intensify fire, and the sihouette is an infected man, the shield can keep them away from it, because if there are too close he can't shoot them! i think ;)
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:iconsilverlion:
Silverlion Featured By Owner Oct 20, 2013
No worries. Just wondering. Still cool. :D
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